Designing and Publishing a Geometry iBook
For my master's project for my M.Ed. I designed a chapter of a geometry textbook for the iPad. At that time, iBooks Author, the app that allows people to design their own books or textbooks, had just been announced. I wanted to test its limits, knowing that the future of textbooks is most certainly heading in the digital direction.
While designing my mini book, I knew I wanted to incorporate as much user-interplay as possible. There are multiple choice checkpoints, interactive diagrams, and movies. However, there was, and still is not, a way to easily include applets that allows the reader to manipulate a figure. My biggest contribution was figuring out the computer coding for this so that GeoGebra math applets could be embedded into the book. After discovering how to embed these files, I posted a tutorial video to YouTube that currently has over 1000 views and has been referenced by educators at institutions such as the University of Delaware.
I also designed the book so it leads the student through the lesson via self-discovery. By that, I mean a student manipulates a figure and makes a conjecture before being told the result.
This book has been submitted to iTunes and can be found in the iBooks store by clicking on this link.
Note: It is free to download.
I've also included a few snapshots of the book below. If you click on any of the top 3 pictures in the gallery, you'll be shown how they would operate in my iBook.
While designing my mini book, I knew I wanted to incorporate as much user-interplay as possible. There are multiple choice checkpoints, interactive diagrams, and movies. However, there was, and still is not, a way to easily include applets that allows the reader to manipulate a figure. My biggest contribution was figuring out the computer coding for this so that GeoGebra math applets could be embedded into the book. After discovering how to embed these files, I posted a tutorial video to YouTube that currently has over 1000 views and has been referenced by educators at institutions such as the University of Delaware.
I also designed the book so it leads the student through the lesson via self-discovery. By that, I mean a student manipulates a figure and makes a conjecture before being told the result.
This book has been submitted to iTunes and can be found in the iBooks store by clicking on this link.
Note: It is free to download.
I've also included a few snapshots of the book below. If you click on any of the top 3 pictures in the gallery, you'll be shown how they would operate in my iBook.